
Viper ShizzIe
The Illuminati. Pandemic Legion
|
Posted - 2009.09.18 10:29:00 -
[3]
Originally by: The Kan Here's my prespective, from flying a nyx for more than 2 years, and been part of 3 major wars with it, and now sisi extensive testing:
- HP boost: was needed. Alto, 4x on the primary tank type sounds "awesome", it inst. Problem with it, is that a mom is alot more expensive than a dread or carrier, thus, when a fight rages on, the FC will try to win the fight, that fight, can be own by looting the field or by isk ratio. To kill 1 mom is to kill 15 carriers, so, supercaps are always primary. Specially now for the titans. This buff only means, they will take longer to kill, thus, every1 will be "on time" to get on the killmail. Me, as a veteran nyx pilot, i wont field my ship just because i have 4x the armor.
- Survivability: Currently, it's near zero, and on sisi aswell. The capital armor rep'er (and capital shield booster) are too weak to repair the massive amounts of shield/armor this ships currently have, and even worse with current sisi values. This ships really need a +100% per level bonus or +50% per level as a absolute minimum. 40mnts to self rep is nuts.
- Lack of triage. Triage is part of the "emergence" on this ships. You taking away alot of options (read: emergence) from players here. Triage can transform this ships in logistics monsters, motivating owners to field them and opening more emergence to the FC's.
- ECM thingi: useless. i tried to jamm HICs several times in the past on multiple occasions and i never broke theyr lock on me or others. it's frustrating. i had to use ecm drones with neut's to be able to escape or help others escape.
- FBombers: They look good, they are promising, but they really need to orbit @ 10km or more from target and the torps they use rly need a massive hp boost so they dont die horribly to smarty's.
- Docking: If you insist on that lame name, then you have to let this "supercarriers" dock.
All in all, i think the risk vs reward of fielding this ships in a 50+ hostile dread scenario as it is today, the risk is too high. supercaps will stay as they are. log'ed off.
My sugestions: > armor/shield repper bonus (+100% per level) (or, release a supercapital armor repair module for supercaps only) > FB and the missiles get +400% eHP > put the triage back > put the option of gang modules back
I don't believe you've ever flown a mothership.
Mothership survivability on sisi is amazingly higher than it is now, with their EHP and the amount of damage they can put out they're one of the most worthwhile ships in game. More EHP means you survive a lot longer, which in turn means that instead of 90 hostile dreads instapoping your nyx, you last long enough for your fleet to get remote reps on you. This, coupled with a hefty DPS (~12k on an all L5 Nyx, 9k on others) against non-moving capitals basically means that a mothership gang with a few triage carriers can easily kill a dreadfleet that's 2-3x as large as the gang opposing it. This is assuming you fit them properly. Which brings me to two.
If you ever put a triage module on a mothership you really have no place in commenting on the balancing as you have no idea how to use one properly. Being immobile for ten minutes for a mothership is guaranteed death against any competent alliance, even post patch with the massive amount of EHP they have. Sorry, the game can't really be balanced for some gtc selling idiot camping the Rancer gate in his triage mothership repping his gatecamping friends. Furthermore, the ECM burst is one of the most worthwhile modules in the game. Motherships should never be able to dock.
What motherships require post-patch is teamwork. Motherships aren't designed as solo ships. Talking about how long it takes to repair your own armor has no real value as you'll always have people with remote repair modules with you on TQ. The only thing that really needs to be looked at with them is fighter-bomber HP (along with the HP of their missiles) and possibly jumprange.
|